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This was a fun game to play, it took me a little while to understand what was going on but once I got the hang of it, it was really fun to play. I like how you can control your probability and strategically use it.

Oh how I hate it if you have a 95 % probability, critically fail and doom your mission. So it was great to have power over the rolls for a change. I needed a while to figure out how it works exactly. After that I was surprised by how many strategic options you actually have. Well done!

What I found missing is a display for your current shield. I don't know if this is intended but the shield seems to be effective until you cast a new one.

Thanks for the feedback. I honestly forgot about the defend button near the end I think. I agree that some kind of indication of your current shield amount would have been a good addition.

This was fun! Once I got the main mechanic it was really cool to use probability as the choice. Great idea!